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4.64K subscribers Subscribe 2.8K views 7 years ago [S1] Setup Development Environment Today, we will briefly compare C# and UnityScript. We also clear up the confusion with UnityScript's name,.

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Unity's "JavaScript" isn't the JavaScript you know, anyway. It's UnityScript, and writing it won't "feel" like writing JavaScript -- the conventions and idioms are different. If you write JavaScript in another context (for the browser, or targeting a webkit wrapper like NW.js or Electron) you can take advantage of ES6/7 compilers like Traceur.

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Short answer: to make your life easier later on. Sooner or later you will start to: Percentage use of programming languages in Unity Use other people's Unity Assets - and most of them are written in C#. Learn from and follow along tutorials - most of which implement C#.

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Scripting Share Is this article helpful for you? It's been with us since Unity 1.0, but its time is finally coming: we have begun the deprecation process for UnityScript, the JavaScript-like scripting language available as an alternative to C# in Unity today.

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UnityScript, a language designed specifically for use with Unity and modelled after JavaScript; In addition to these, many other .NET languages can be used with Unity if they can compile a compatible DLL - see here for further details. Learning the art of programming and the use of these particular languages is beyond the scope of this.

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Crafting game mechanics with UnityScript mirrors many of the processes in C#, but with a syntax familiar to JavaScript developers. Animating Game Objects Using JavaScript. In Unity, the Animation Component is the key to animating game objects. This component allows you to play, pause, and manage multiple animations on a single object.

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In this introductory tutorial, we're going to create a new project in Unity, take a quick look around the main parts of the UI, write a very quick script in UnityScript (a kind of javascript - like language), and get an idea of the workflow involved by building something very basic that will act as the core to all your future projects.

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Calling JavaScript functions from Unity scripts. The recommended way of using browser JavaScript in your project is to add your JavaScript sources to your project, and then call those functions directly from your script code. To do so, place files with JavaScript code using the .jslib extension under a "Plugins" subfolder in your Assets folder.

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I expect there may be some cases where the syntax means that C# can know a type at compile time but Unityscript cannot. (Anecdotally, I saw something similar when I converted some Unity code from Boo to C# - the compiler errors during the porting process suggested that different code was being generated.)

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1 JS and US have enough differences that it's important to distinguish between them when you ask a question. Otherwise you might just waste people's time when their answer is incompatible with what you're actually using.

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1) Basic setup and usage Setting up a simple Unity project with Jint. Calling Unity C# code from JavaScript Loading the script from file Handling exceptions

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Unity used to support a language called UnityScript, which had some JavaScript-like syntax but was not actually JavaScript. However, Unity has deprecated UnityScript and it is no longer supported. Currently, Unity supports two programming languages: C# and a variant of Boo. C# is the most commonly used language for scripting in Unity.

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I tried to help somebody who asked a question about Unityscript few moments ago but I noticed that: Assets > Create > C# Script is present but Assets > Create > JavaScript is missing. This is also missing from the Project tab and the Create new script menu which is on the Add Component menu. I read the release note but couldn't find anything.

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1 Answer Sorted by: 6 Short answer: No you cannot use PURE JavaScript. As far an I am aware - Unity uses it's own JS-like syntax (some people refer to it as Unity JS) but it is most commonly known as UnityScript.

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JavaScript vs C# in Unity DrCrook Joined: Mar 3, 2014 Posts: 13 Hi All, I'm a guru with both C# and JavaScript, but I think I like JavaScript more just for this sort of coding. The question is, typically performance wise C# beats JavaScript hands down.

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Practically no. UnityScript (a Unity created JavaScript variant) used to be an option but is now deprecated. The recommendation is to use C# for all Unity scripting as it is natively supported. Comparison Table - JavaScript, UnityScript, and C# for Unity